// Created with resguy-cs v10.2-linux // https://github.com/wootguy/resguy gfx/env/bluesky_bk.tga gfx/env/bluesky_dn.tga gfx/env/bluesky_ft.tga gfx/env/bluesky_lf.tga gfx/env/bluesky_rt.tga gfx/env/bluesky_up.tga models/start_button.mdl sound/ambience/8_baller.wav sound/ambience/abstract_air_loop1.wav sound/ambience/abstract_air_loop5.wav sound/ambience/abstract_hit1.wav sound/ambience/abstract_hit2.wav sound/ambience/abstract_hit3.wav sound/ambience/abstract_hit4.wav sound/ambience/abstract_hit5.wav sound/ambience/abstract_hit6.wav sound/ambience/abstract_hit7.wav sound/ambience/abstract_hit8.wav sound/ambience/amb_industrial_loop1.wav sound/ambience/amb_industrial_loop2.wav sound/ambience/ambience_base.wav sound/ambience/beer_man_5000.wav sound/ambience/big_fan1.wav sound/ambience/citadel_eerie1.wav sound/ambience/citadel_end_room.wav sound/ambience/city_tone.wav sound/ambience/clang_amb1.wav sound/ambience/clang_amb2.wav sound/ambience/clang_amb3.wav sound/ambience/clang_amb4.wav sound/ambience/clang_amb5.wav sound/ambience/clang_amb6.wav sound/ambience/clang_amb7.wav sound/ambience/clang_amb8.wav sound/ambience/corridor1.wav sound/ambience/corridor_loop2.wav sound/ambience/eerie_wind_loop1.wav sound/ambience/ez_gme.wav sound/ambience/fluorescent_hum.wav sound/ambience/force_field1.wav sound/ambience/hole_amb3.wav sound/ambience/hole_hit1.wav sound/ambience/hole_hit2.wav sound/ambience/hole_hit3.wav sound/ambience/hole_hit4.wav sound/ambience/hole_hit5.wav sound/ambience/holy_moly.wav sound/ambience/im_a_what.wav sound/ambience/indoor_hallway1.wav sound/ambience/kramerrrr.wav sound/ambience/monkey_business.wav sound/ambience/muffled_clang1.wav sound/ambience/muffled_clang2.wav sound/ambience/muffled_clang3.wav sound/ambience/muffled_clang4.wav sound/ambience/muffled_clang5.wav sound/ambience/muffled_clang6.wav sound/ambience/muffled_clang7.wav sound/ambience/muffled_clang8.wav sound/ambience/my_butterfly.wav sound/ambience/naughty_list.wav sound/ambience/one_more_nessa.wav sound/ambience/oui_oui_finzer.wav sound/ambience/pipe_steam_loop1.wav sound/ambience/ruby_allnight.wav sound/ambience/ruby_bomb.wav sound/ambience/ruby_bzzz.wav sound/ambience/ruby_commercial.wav sound/ambience/ruby_count.wav sound/ambience/ruby_deaf.wav sound/ambience/ruby_fire.wav sound/ambience/ruby_green.wav sound/ambience/ruby_hothothot.wav sound/ambience/ruby_korben.wav sound/ambience/ruby_leavin.wav sound/ambience/ruby_position.wav sound/ambience/ruby_scream.wav sound/ambience/ruby_sing.wav sound/ambience/ruby_unbelievable.wav sound/ambience/silver_ramble.wav sound/ambience/sorry_beats.wav sound/ambience/soupwell_dorian.wav sound/ambience/splash_impact1.wav sound/ambience/strange_talk1.wav sound/ambience/strange_talk10.wav sound/ambience/strange_talk2.wav sound/ambience/strange_talk3.wav sound/ambience/strange_talk4.wav sound/ambience/strange_talk5.wav sound/ambience/strange_talk6.wav sound/ambience/strange_talk7.wav sound/ambience/strange_talk8.wav sound/ambience/strange_talk9.wav sound/ambience/tele_sound1.wav sound/ambience/tele_zap1.wav sound/ambience/thanks_yo.wav sound/ambience/underground_hall_loop1.wav sound/ambience/useless.wav sound/ambience/warehouse_ambience_loop1.wav sound/ambience/wind_med1.wav sprites/flourecent_glow2.spr